Currently selected hull size is written to the screen. Maximum frametime to still play background expressions.ĭisable npc background expressions when you can't see them.įrametime limit for min efficiency AIE_NORMAL (in sec's).Ĭontrols which connections are shown when ai_show_hull or ai_show_connect commands are usedĪrguments: NPC name or classname, =NPC under crosshairĭraw paths tried during search for bodysnatcher pathingĬycles through the various hull sizes. Can be used to get NPCs out of your way and to test effect of AI logic routines on frame rateĭrop an ai_hint at the player's current eye position. If 2, it'll show non-solid entities that would do it if they were solid.ĭebug the attempted connection between two nodesīi-passes all AI logic routines and puts all NPCs into their idle animations. If 1, solid entities that block NPC LOC will be highlighted with white bounding boxes. Show random expression decisions for NPCs. Set to 1 to see all NPC response events trigger, and which NPCs choose to respond to them. Really just defines a named point you can jump to.Įrases current game stats and writes out a blank stats fileĬlears bits set on nav links indicating link is unusableġ: Constantly draw lines from NPCs to the actbusy nodes they've chosen to actbusy at.Ģ: Whenever an NPC makes a decision to use an actbusy, show which actbusy they've chosen.ģ: Selected NPCs (with npc_select) will report why they're not choosing actbusy nodes.Ĥ: Display debug output of actbusy logic.ĭebug the NPC dynamic interaction system. Test_StartLoop - Denote the start of a loop. Test_RandomChance - Roll the dice and maybe run the command following the percentage chance. Test_LoopForNumSeconds - loop back to the specified start point for the specified # of seconds. Test_LoopCount - loop back to the specified loop start point the specified # of times. Test_Loop - loop back to the specified loop start point unconditionally. Prints out the game stats session ID's (developer convar must be set to non-zero). Resizes all portals (for testing), Portals_ResizeAll Turn off pose debugger or hide ents from pose debugger UI Send the advanced demo player UI (demoui2) to background.Įxecutes the highlighted button on the radial menu (if cl_fastradial is 1) Ping the center option from the ping menu. Turn on pose debugger or add ents to pose debugger UI Bring the advanced demo player UI (demoui2) to foreground.
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January 2023
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